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A computer simulation could eventually allow neuroscience to be carried out in silico. An ambitious project to create an accurate computer model of the brain has reached an impressive milestone. Scientists in Switzerland working with IBM researchers have shown that their computer simulation of the neocortical column, arguably the most complex part of a mammal's brain, appears to behave like its biological counterpart. By demonstrating that their simulation is realistic, the researchers say, these results suggest that an entire mammal brain could be completely modeled within three years, and a human brain within the next decade. "What we're doing is reverse-engineering the brain," says Henry Markram, codirector of the Brain Mind Institute at the Ecole Polytechnique Fédérale de Lausanne, in Switzerland, who led the work, called the Blue Brain project, which began in 2005. (See "IBM: The Computer Brain.") Article |
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There's No Money In The Long Tail of the Blogosphere |
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In 2004 Chris Anderson wrote an influential book called The Long Tail. In it, he argued that the future of business is to sell less of more. The main premise is that collectively, things that are in rather low demand can amount to quite large volumes. This is because there is a large number of people who belong to the long tail and they encompass a wide rage of tastes.
In a recent post here, we examined the reasons that people feel compelled to blog. From the post and the comments it received, it became clear that quite a few people are blogging to make money. The blogs that they started live in the long tail of the blogosphere, however, and the reality is that it is difficult to make money in the long tail - Anderson's point was that the money is to be made by selling to the long tail, not so much by existing in it. In this post we examine why that is and look at other aspects of long tail economics. Article |
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CNN-YouTube Debate Producer Doubts the Wisdom of the Crowd |
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As Republican presidential contenders brace for Wednesday's CNN-YouTube debate, the executive in charge of the event is unapologetic about his decision to put mainstream journalists in charge of deciding which user-contributed YouTube videos the candidates will actually face on the air. For all the talk about online voter empowerment, the web is still too immature a medium to set an agenda for a national debate, says CNN senior vice president David Bohrman. "If you would have taken the most-viewed questions last time, the top question would have been whether Arnold Schwarzenegger was a cyborg sent to save the planet Earth," says Bohrman, the debate's executive producer. "The second-most-viewed video question was: Will you a convene a national meeting on UFOs?" Article |
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How Technology Almost Lost the War: In Iraq, the Critical Networks Are Social — Not Electronic |
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The Army has set aside $41 million to build what it calls Human Terrain Teams: 150 social scientists, software geeks, and experts on local culture, split up and embedded with 26 different military units in Iraq and Afghanistan over the next year. The first six HTTs are already on the ground. The idea, basically, is to give each commander a set of cultural counselors, the way he has soldiers giving him combat advice. One thing is clear: The Human Terrain Teams will eventually do more than just advise. Soon each team will get a server, a half-dozen laptops, a satellite dish, and software for social-network analysis — to diagram how all of the important players in an area are connected. Digital timelines will mark key cultural and political events. Mapmaking programs will plot out the economic, ethnic, and tribal landscape, just like the command post of the future maps the physical terrain. But those HTT diagrams can never be more than approximations, converting messy analog narratives to binary facts. Warfare will continue to center around networks. But some networks will be social, linking not computers and drones and Humvees but tribes, sects, political parties, even entire cultures. In the end, everything else is just data. Article |
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